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<channel>
	<title> ...?</title>
	<link>http://rejoicing.egloos.com</link>
	<description>진짜 인생은 혼자 헤엄쳐나가는 바다인거다</description>
	<language>ko</language>
	<pubDate>Sat, 16 Dec 2006 15:49:28 GMT</pubDate>
	<generator>Egloos</generator>
	<image>
		<title> ...?</title>
		<url>http://pds3.egloos.com/logo/200610/06/01/c0068701.jpg</url>
		<link>http://rejoicing.egloos.com</link>
		<width>80</width>
		<height>113</height>
		<description>진짜 인생은 혼자 헤엄쳐나가는 바다인거다</description>
	</image>
  	<item>
		<title><![CDATA[ 무언가 심히 허전하다 ]]> </title>
		<link>http://rejoicing.egloos.com/2874182</link>
		<guid>http://rejoicing.egloos.com/2874182</guid>
		<description>
			<![CDATA[ 
  내가 바라던 방학이 온듯 싶은데 내 마음은 편하지가 않다 <br />
<br />
시험끝나면 정말 좋을 것 같았다 여느때 처럼<br />
<br />
하지만 시험이 끝나니까 무언가 할 일이 사라졌다는 생각이 들면서<br />
<br />
그냥 마냥 우울한것 같다 <br />
<br />
다음주면 방학인걸 잊고 또 다른 일이 시작되는데<br />
<br />
그거 시작 전까지는 이럴라나? 싶다<br />
<br />
슬프다 그냥 마냥 슬프다 <br />
<br />
한동안 괜찮았는데 갑자기 막 슬프다<br />
<br />
밖에 눈도 엄청 오는데 그냥 기분이 싸~ 해진다<br />
<br />
설마 나 또 사춘기 오는거 아니지? 이런 기분 정말 싫은데			 ]]> 
		</description>
		<category>흘러가는 인생사</category>

		<comments>http://rejoicing.egloos.com/2874182#comments</comments>
		<pubDate>Sat, 16 Dec 2006 15:49:28 GMT</pubDate>
		<dc:creator>재연</dc:creator>
	</item>
	<item>
		<title><![CDATA[ ASP ]]> </title>
		<link>http://rejoicing.egloos.com/2659750</link>
		<guid>http://rejoicing.egloos.com/2659750</guid>
		<description>
			<![CDATA[ 
  using System;<br />
using System.Collections.Generic;<br />
using System.Text;<br />
namespace ExMatrix<br />
{<br />
&nbsp;&nbsp;&nbsp; class Program<br />
&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; static void InitializeMatrix(ref int[,] arr, int n)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (int i = 0; i &lt; n; i++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (int j = 0; j &lt; n; j++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; arr[i, j] = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //static void FillMatrix(ref int[,] arr, int n)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //&nbsp;&nbsp;&nbsp; int k = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //&nbsp;&nbsp;&nbsp; for (int i = 0; i &lt; n; i++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (int j = 0; j &lt;= i; j++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; arr[i, j] = k++;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; static void FillMatrix(ref int[,] arr, int n)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; int k = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (int i = 0; i &lt; n; i++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (i &lt; n / 2)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (int j = 0; j &lt;= i; j++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; arr[i, j] = k++;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (int j = n-1 -i; j &lt; n; j++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; arr[i, j] = k++;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (int j = 0; j &lt;= n-1-i; j++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; arr[i, j] = k++;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (n % 2 == 1 &amp;&amp; i == n/2) k--; //$$$$$$$<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (int j = i; j &lt; n ; j++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; arr[i, j] = k++;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; static void PrintMatrix(int[,] arr, int n)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (int i = 0; i &lt; n; i++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (int j = 0; j &lt; n-1; j++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Console.Write((arr[i, j].ToString("000") + " "));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Console.WriteLine(arr[i, n-1].ToString("000"));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; static void Main(string[] args)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // 선언<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //Console.WriteLine(args[0]);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; int N =&nbsp; int.Parse(args[0]);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; int[,] M = new int[N, N];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // 초기화<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; InitializeMatrix(ref M, N);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // 작업<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; FillMatrix(ref M, N);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // 출력<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PrintMatrix(M, N);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Console.ReadLine();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp; }<br />
}<br />
&nbsp;			 ]]> 
		</description>
		<category>Study</category>

		<comments>http://rejoicing.egloos.com/2659750#comments</comments>
		<pubDate>Sun, 22 Oct 2006 07:41:37 GMT</pubDate>
		<dc:creator>재연</dc:creator>
	</item>
	<item>
		<title><![CDATA[ 많이는 아니지만 조금씩 조금씩 ]]> </title>
		<link>http://rejoicing.egloos.com/2597195</link>
		<guid>http://rejoicing.egloos.com/2597195</guid>
		<description>
			<![CDATA[ 
  그 침울했던 암흑기가 조금씩 벗어나지는 것 같다<br />
<br />
뭐 나름 만족스럽다고 느끼는데 <br />
<br />
언제 갑자기 급하강할지 몰라 좀 두렵기도하고 후움<br />
<br />
아무래도 난 바보야 하지만 난 바보가 좋아<br />
<br />
저 위 사진속 니노처럼 손 번쩍 들고 힘내자 감바레!			 ]]> 
		</description>
		<category>흘러가는 인생사</category>

		<comments>http://rejoicing.egloos.com/2597195#comments</comments>
		<pubDate>Thu, 05 Oct 2006 17:42:28 GMT</pubDate>
		<dc:creator>재연</dc:creator>
	</item>
	<item>
		<title><![CDATA[ ... ]]> </title>
		<link>http://rejoicing.egloos.com/2568101</link>
		<guid>http://rejoicing.egloos.com/2568101</guid>
		<description>
			<![CDATA[ 
  요즘이 가장 울적한 시기인듯 싶다.<br />
<br />
육체적으로도 정신적으로도 많이 지치고 힘들고 우울하다.<br />
<br />
뭐가 문제일까라지만<br />
<br />
그 이유를 알듯 모를듯 하다<br />
<br />
아하하 인생 뭐있던가 다 그런거지<br />
<br />
받아들이며 사는게 억울하지만 어쩔수 없는 인생이라네<br /><br />			 ]]> 
		</description>
		<category>흘러가는 인생사</category>

		<comments>http://rejoicing.egloos.com/2568101#comments</comments>
		<pubDate>Wed, 27 Sep 2006 16:12:45 GMT</pubDate>
		<dc:creator>재연</dc:creator>
	</item>
	<item>
		<title><![CDATA[ 정답이 없는건가 내가 못찾는 건가 ]]> </title>
		<link>http://rejoicing.egloos.com/2499928</link>
		<guid>http://rejoicing.egloos.com/2499928</guid>
		<description>
			<![CDATA[ 
  도무지 생각해봐도 대책이 없고 그거에 대한 답이 안보인다<br />
<br />
아니 어쩌면 내가 그 답을 회피하는 걸지도 모르겠다<br />
<br />
정말 내가 사춘기를 겪는 중.고등학생도 아니고<br />
<br />
진짜 요즘 나 왜이러지<br />
<br />
제발 이 순간이 아무일도 아닌 것 처럼 <br />
<br />
훌쩍 지나가버렸음 좋겠다.<br />
<br />
아마 이 상태가 유지되면 내가 내 자신을 잃어버릴 것 같다<br />
<br />
너무나도 변해버릴까봐 두렵고 무섭다..<br /><br />			 ]]> 
		</description>
		<category>흘러가는 인생사</category>

		<comments>http://rejoicing.egloos.com/2499928#comments</comments>
		<pubDate>Sun, 10 Sep 2006 12:07:28 GMT</pubDate>
		<dc:creator>재연</dc:creator>
	</item>
	<item>
		<title><![CDATA[ 060908 - JAVA ]]> </title>
		<link>http://rejoicing.egloos.com/2490503</link>
		<guid>http://rejoicing.egloos.com/2490503</guid>
		<description>
			<![CDATA[ 
  HelloWorldSwing<br />
<br />
import javax.swing.*;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
import javax.swing.border.*;<br />
<br />
public class HelloWorldSwing {<br />
&nbsp;&nbsp;&nbsp; private static void createAndShowGUI() {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //Make sure we have nice window decorations.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JFrame.setDefaultLookAndFeelDecorated(true);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //Create and set up the window.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JFrame frame = new JFrame("HelloWorldSwing");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); // 빼먹으면 안됨 윈도우리스너 필요없음<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BevelBorder border = new BevelBorder(BevelBorder.RAISED);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ImageIcon buttonImage1 = new ImageIcon("images/doggy/T3.gif");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ImageIcon buttonImage2 = new ImageIcon("images/doggy/T7.gif");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JLabel label = new JLabel("Hello World");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; label.setBorder(border);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; label.setToolTipText("꺼져");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JPanel pan = new JPanel();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JButton button1 = new JButton("개");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JButton button2 = new JButton("개2");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; button1.setIcon(buttonImage1);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; button2.setIcon(buttonImage2);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; pan.add(button1);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; pan.add(button2);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; frame.getContentPane().add(pan);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //Display the window.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //frame.pack();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; frame.setLocation(300, 200);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; frame.setSize(580, 200);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; frame.setVisible(true);<br />
&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp; public static void main(String[] args) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HelloWorldSwing app = new HelloWorldSwing();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; app.createAndShowGUI();<br />
&nbsp;&nbsp;&nbsp; }<br />
}<br />
<br />
SwingApplication<br />
<br />
/*<br />
&nbsp;* SwingApplication.java is a 1.4 example that requires<br />
&nbsp;* no other files.<br />
&nbsp;*/<br />
import javax.swing.*;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
import java.awt.*;<br />
import java.awt.event.*;<br />
public class SwingApplication implements ActionListener {<br />
&nbsp;&nbsp;&nbsp; private static String labelPrefix = "Number of button clicks: ";<br />
&nbsp;&nbsp;&nbsp; private int numClicks = 0;<br />
&nbsp;&nbsp;&nbsp; final JLabel label = new JLabel(labelPrefix + "0&nbsp;&nbsp;&nbsp; ");<br />
&nbsp;&nbsp;&nbsp; //Specify the look and feel to use.&nbsp; Valid values:<br />
&nbsp;&nbsp;&nbsp; //null (use the default), "Metal", "System", "Motif", "GTK+"<br />
&nbsp;&nbsp;&nbsp; final static String LOOKANDFEEL = "Metal";<br />
&nbsp;&nbsp;&nbsp; public Component createComponents() {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JButton button = new JButton("I'm a Swing button!");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; button.setMnemonic(KeyEvent.VK_I);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; button.addActionListener(this);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; label.setLabelFor(button);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * An easy way to put space between a top-level container<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * and its contents is to put the contents in a JPanel<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * that has an "empty" border.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JPanel pane = new JPanel(new GridLayout(0, 1));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; pane.add(button);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; pane.add(label);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; pane.setBorder(BorderFactory.createEmptyBorder(<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 30, //top<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 30, //left<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 10, //bottom<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 30) //right<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return pane;<br />
&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp; public void actionPerformed(ActionEvent e) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; numClicks++;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; label.setText(labelPrefix + numClicks);<br />
&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp; private static void initLookAndFeel() {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; String lookAndFeel = null;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (LOOKANDFEEL != null) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (LOOKANDFEEL.equals("Metal")) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lookAndFeel = UIManager.getCrossPlatformLookAndFeelClassName();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; } else if (LOOKANDFEEL.equals("System")) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lookAndFeel = UIManager.getSystemLookAndFeelClassName();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; } else if (LOOKANDFEEL.equals("Motif")) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lookAndFeel = "com.sun.java.swing.plaf.motif.MotifLookAndFeel";<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; } else if (LOOKANDFEEL.equals("GTK+")) { //new in 1.4.2<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lookAndFeel = "com.sun.java.swing.plaf.gtk.GTKLookAndFeel";<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; } else {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; System.err.println("Unexpected value of LOOKANDFEEL specified: "<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; + LOOKANDFEEL);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lookAndFeel = UIManager.getCrossPlatformLookAndFeelClassName();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; try {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; UIManager.setLookAndFeel(lookAndFeel);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; } catch (ClassNotFoundException e) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; System.err.println("Couldn't find class for specified look and feel:"<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; + lookAndFeel);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; System.err.println("Did you include the L&amp;F library in the class path?");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; System.err.println("Using the default look and feel.");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; } catch (UnsupportedLookAndFeelException e) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; System.err.println("Can't use the specified look and feel ("<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; + lookAndFeel<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; + ") on this platform.");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; System.err.println("Using the default look and feel.");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; } catch (Exception e) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; System.err.println("Couldn't get specified look and feel ("<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; + lookAndFeel<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; + "), for some reason.");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; System.err.println("Using the default look and feel.");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; e.printStackTrace();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp; /**<br />
&nbsp;&nbsp;&nbsp;&nbsp; * Create the GUI and show it.&nbsp; For thread safety,<br />
&nbsp;&nbsp;&nbsp;&nbsp; * this method should be invoked from the<br />
&nbsp;&nbsp;&nbsp;&nbsp; * event-dispatching thread.<br />
&nbsp;&nbsp;&nbsp;&nbsp; */<br />
&nbsp;&nbsp;&nbsp; private static void createAndShowGUI() {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //Set the look and feel.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; initLookAndFeel();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //Make sure we have nice window decorations.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JFrame.setDefaultLookAndFeelDecorated(true);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //Create and set up the window.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JFrame frame = new JFrame("SwingApplication");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; SwingApplication app = new SwingApplication();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Component contents = app.createComponents();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; frame.getContentPane().add(contents, BorderLayout.CENTER);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //Display the window.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; frame.pack();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; frame.setVisible(true);<br />
&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp; public static void main(String[] args) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; SwingApplication app = new SwingApplication();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; app.createAndShowGUI();<br />
&nbsp;&nbsp;&nbsp; }<br />
}<br />
<br />
&nbsp;<br /><br />			 ]]> 
		</description>
		<category>Study</category>

		<comments>http://rejoicing.egloos.com/2490503#comments</comments>
		<pubDate>Fri, 08 Sep 2006 03:23:06 GMT</pubDate>
		<dc:creator>재연</dc:creator>
	</item>
	<item>
		<title><![CDATA[ 어찌하다보니 잠수아닌 잠수를 ]]> </title>
		<link>http://rejoicing.egloos.com/2482237</link>
		<guid>http://rejoicing.egloos.com/2482237</guid>
		<description>
			<![CDATA[ 
  음 이건 뭐 의도한건 아니지만<br />
<br />
익숙한걸 며칠간 안하다보니 그게 몇주가 되도 어색하지 않게 되버렸다<br />
<br />
나름 기분 우울도 하고 그냥 이것저것 고민도 하고 하다보니<br />
<br />
머릿속이 복잡해 지면서 생각이 많아진것 같다<br />
<br />
이제 어느정도 정리가 되어가는 것 같지만<br />
<br />
난 아직도 어린가 보다 하긴 아직 엄마한테 어리광 부리고 싶으니까..<br />
<br />
누군가가 내 어리광 받아주는게 정말 너무 좋다..<br />
<br />
자 다시 정신 차리고 열심히 살아보자 빠샤!<br /><br />			 ]]> 
		</description>
		<category>흘러가는 인생사</category>

		<comments>http://rejoicing.egloos.com/2482237#comments</comments>
		<pubDate>Wed, 06 Sep 2006 02:50:55 GMT</pubDate>
		<dc:creator>재연</dc:creator>
	</item>
	<item>
		<title><![CDATA[ 승산없는 게임에 베팅따윈 하지 않아 ]]> </title>
		<link>http://rejoicing.egloos.com/2412589</link>
		<guid>http://rejoicing.egloos.com/2412589</guid>
		<description>
			<![CDATA[ 
  난 절대로 이제다시 승산없는 게임에 베팅따윈 하지 않을것이다.<br />
<br />
반.드.시<br />
<br />
고로 지금 내가 하는건 승산있기에 베팅한거겠지?<br /><br />			 ]]> 
		</description>
		<category>흘러가는 인생사</category>

		<comments>http://rejoicing.egloos.com/2412589#comments</comments>
		<pubDate>Sun, 20 Aug 2006 16:46:25 GMT</pubDate>
		<dc:creator>재연</dc:creator>
	</item>
	<item>
		<title><![CDATA[ 퍼즐 ]]> </title>
		<link>http://rejoicing.egloos.com/2360193</link>
		<guid>http://rejoicing.egloos.com/2360193</guid>
		<description>
			<![CDATA[ 
  방학한 후 갑자기 내 주위 사람들이 하나 둘씩 퍼즐을 한다며 자랑아닌 자랑질을 해댔다<br />
<br />
그러다 보니 나도 퍼즐이 하고 싶어졌고 어릴적 생각이 떠올라 <br />
<br />
가볍게 500피스짜리를 질러서 이틀만에 다 맞춰버렸다 -_-<br />
<br />
맞추고나니 그냥 마냥 흐믓하고 재밌다는 생각 뿐이었다<br />
<br />
퍼즐을 할 동안만큼은 우울한 생각도 기분나쁜 생각도 어떠한 잡생각도<br />
<br />
떠오르지 않아서 그 무엇보다도 좋았다<br />
<br />
500피스짜리를 다 맞춘 후 2주정도가 흐르고 나서 1000피스짜리를 구입하여&nbsp; 요즘 맞추기에 열중하고 있다<br />
<br />
요즘 기분이 그다지 좋지도 않고 복잡한 일들 뿐인데 저기에 전념하고 싶다<br />
<br />
그러다 보면 곧 개강을 하게 될테고 나에 부족한 뇌에서도 잡다한 생각을 서서히 숨겨주겠지..?<br /><br />			 ]]> 
		</description>
		<category>흘러가는 인생사</category>

		<comments>http://rejoicing.egloos.com/2360193#comments</comments>
		<pubDate>Tue, 08 Aug 2006 13:13:11 GMT</pubDate>
		<dc:creator>재연</dc:creator>
	</item>
	<item>
		<title><![CDATA[ 행복이란 뭘까 ]]> </title>
		<link>http://rejoicing.egloos.com/2352295</link>
		<guid>http://rejoicing.egloos.com/2352295</guid>
		<description>
			<![CDATA[ 
  세상을 사는데에 있어 행복이란 무얼까?<br />
<br />
우리는 가끔 말을 하다 자기도 모르게 나 지금 행복해라고 말하곤 한다<br />
<br />
정말 그 순간이 자신이 추구하는 행복일까<br />
<br />
마음을 따뜻하고 포근하게 해주는 것이 진정한 행복일까<br />
<br />
난 오늘도 무언가 새로운 고민에 빠져든 기분이 들었다<br />
<br />
난 지금 이순간부터 행복이 무엇인지 생각하게 될 것 같다<br />
<br />
그 해답을 언제쯤 찾을 수 있을까<br /><br />			 ]]> 
		</description>
		<category>흘러가는 인생사</category>

		<comments>http://rejoicing.egloos.com/2352295#comments</comments>
		<pubDate>Sun, 06 Aug 2006 18:31:23 GMT</pubDate>
		<dc:creator>재연</dc:creator>
	</item>
</channel>
</rss>
