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	<title>&lt;vfxlink&gt;</title>
	<link>http://mayan.egloos.com</link>
	<description>VFX Link</description>
	<language>ko</language>
	<pubDate>Thu, 23 Oct 2008 05:17:36 GMT</pubDate>
	<generator>Egloos</generator>
	<image>
		<title>&lt;vfxlink&gt;</title>
		<url>http://pds.egloos.com/logo/1/200410/07/35/b0037735.gif</url>
		<link>http://mayan.egloos.com</link>
		<width>80</width>
		<height>80</height>
		<description>VFX Link</description>
	</image>
  	<item>
		<title><![CDATA[ Python and Houdini ]]> </title>
		<link>http://mayan.egloos.com/3953110</link>
		<guid>http://mayan.egloos.com/3953110</guid>
		<description>
			<![CDATA[ 
  <a href="http://nccastaff.bournemouth.ac.uk/jmacey/Python/HoudiniExample/index.html">Python and Houdini<br></a><br><span class="style2">Jon Macey's Python References</span><br/><br/>tag : <a href="/tag/python" rel="tag">python</a>,&nbsp;<a href="/tag/houdini" rel="tag">houdini</a>			 ]]> 
		</description>
		<category>Houdini</category>
		<category>python</category>
		<category>houdini</category>

		<comments>http://mayan.egloos.com/3953110#comments</comments>
		<pubDate>Thu, 23 Oct 2008 05:17:13 GMT</pubDate>
		<dc:creator>mayan</dc:creator>
	</item>
	<item>
		<title><![CDATA[ Depth of Field Pass ]]> </title>
		<link>http://mayan.egloos.com/3943355</link>
		<guid>http://mayan.egloos.com/3943355</guid>
		<description>
			<![CDATA[ 
  <p><a href="http://homepage.mac.com/bauer/portfolio_shaders/zDepthDOF/zDepthDOF.html">zDepthDOF by Andreas Bauer</a> : Z Depth Pass를 만들때 유용한 Mentalray Shader.<br><a href="http://www.djx.com.au/blog/2007/12/11/depth-of-field-pass-for-maya-or-mentalray/">djx blog</a> : zDepthDOF shader와 비슷한 기능을 Hypershade에서 구현.</p><br/><br/>tag : <a href="/tag/dof" rel="tag">dof</a>,&nbsp;<a href="/tag/shader" rel="tag">shader</a>			 ]]> 
		</description>
		<category>Maya</category>
		<category>dof</category>
		<category>shader</category>

		<comments>http://mayan.egloos.com/3943355#comments</comments>
		<pubDate>Wed, 15 Oct 2008 14:48:29 GMT</pubDate>
		<dc:creator>mayan</dc:creator>
	</item>
	<item>
		<title><![CDATA[ Plug-in Autoload ]]> </title>
		<link>http://mayan.egloos.com/3942856</link>
		<guid>http://mayan.egloos.com/3942856</guid>
		<description>
			<![CDATA[ 
  <p>Maya 플러그인이&nbsp;자동으로 로딩되지 않는 경우, 다음과 같은 명령어를 usersetup.mel에 추가하면 강제적으로 로딩시킬 수 있다.<br><br>if (!`pluginInfo -q -l -n "RenderMan_for_Maya"`)<br>loadPlugin -n "RenderMan_for_Maya";<br><br>if (!`pluginInfo -q -l -n "Mayatomr"`)<br>loadPlugin -n "Mayatomr";<br></p><br/><br/>tag : <a href="/tag/plug-in" rel="tag">plug-in</a>			 ]]> 
		</description>
		<category>Maya</category>
		<category>plug-in</category>

		<comments>http://mayan.egloos.com/3942856#comments</comments>
		<pubDate>Wed, 15 Oct 2008 07:28:49 GMT</pubDate>
		<dc:creator>mayan</dc:creator>
	</item>
	<item>
		<title><![CDATA[ Escape Studios Renderman Courseware ]]> </title>
		<link>http://mayan.egloos.com/3876354</link>
		<guid>http://mayan.egloos.com/3876354</guid>
		<description>
			<![CDATA[ 
  <p>Escape Studios에서&nbsp;픽사 인증 렌더맨 온라인 교육과정이 신설되었다.<br><br>간략한 Renderman Studio 소개 부터 세부적인 기술적 사항 그리고 Production 실제 사용 예 까지..<br><br>등록하고 싶지만.. 가격이 좀 부담스럽다. 고민 중...<br><br><a href="http://renderman.escapestudios.com/demo">http://renderman.escapestudios.com/demo</a><br><br></p>			 ]]> 
		</description>
		<category>Renderman</category>

		<comments>http://mayan.egloos.com/3876354#comments</comments>
		<pubDate>Sun, 24 Aug 2008 02:58:52 GMT</pubDate>
		<dc:creator>mayan</dc:creator>
	</item>
	<item>
		<title><![CDATA[ lm2DMV ]]> </title>
		<link>http://mayan.egloos.com/3818189</link>
		<guid>http://mayan.egloos.com/3818189</guid>
		<description>
			<![CDATA[ 
  <p>lm2DMV는 MentalRay Shader로 Motion Blur를 합성과정에서 조절하기 위한&nbsp;Motion Vector&nbsp;패스를 렌더할 때 사용된다. <br><a href="http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV.htm">http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV.htm</a><br><a href="http://www.impresszio.hu/szabolcs/MentalRay/lm_2dmvMayaFiles.htm">http://www.impresszio.hu/szabolcs/MentalRay/lm_2dmvMayaFiles.htm</a><br><br>lm2DMV 사용시 Render Global Setting<br>setAttr "miDefaultOptions.rayTracing" 0;<br>setAttr "miDefaultOptions.motionBlur" 2;<br>setAttr "miDefaultOptions.shutter" 0;<br>setAttr "miDefaultOptions.shutterDelay" 0;<br>setAttr "mentalrayGlobals.exportCustomMotion" 1;<br>setAttr "mentalrayGlobals.exportMotionOffset" 0;<br>setAttr "miDefalutFramebuffer.datatype" 3;<br>setAttr "mentalrayGlobals.exportCustomVectors" 1;<br>setAttr "mentalrayGlobals.exportVerbosity" 5;</p><br/><br/>tag : <a href="/tag/mentalray" rel="tag">mentalray</a>			 ]]> 
		</description>
		<category>mentalray</category>

		<comments>http://mayan.egloos.com/3818189#comments</comments>
		<pubDate>Wed, 09 Jul 2008 03:39:28 GMT</pubDate>
		<dc:creator>mayan</dc:creator>
	</item>
	<item>
		<title><![CDATA[ Mental Ray 관련 링크 ]]> </title>
		<link>http://mayan.egloos.com/3751452</link>
		<guid>http://mayan.egloos.com/3751452</guid>
		<description>
			<![CDATA[ 
  <a href="http://www.mentalimages.com/">http://www.mentalimages.com/</a><br />
<a href="http://www.writingshaders.com/">http://www.writingshaders.com/</a><br />
<br />
유저 그룹 / Wiki<br />
<a href="http://www.lamrug.org/">http://www.lamrug.org/</a><br />
<a href="http://www.mymentalray.com/">http://www.mymentalray.com/</a><br />
<a href="http://www.tokeru.com/t/bin/view/Maya/MentalRayShader">http://www.tokeru.com/t/bin/view/Maya/MentalRayShader</a><br />
<br />
유저 블로그 / 홈페이지<br />
<a href="http://mentalraytips.blogspot.com/">http://mentalraytips.blogspot.com/</a>&nbsp;(zap's mental ray tips)<br />
<a href="http://www.puppet.tfdv.com/download/shaders_p_e.shtml">http://www.puppet.tfdv.com/download/shaders_p_e.shtml</a>&nbsp;(shaders_p)<br />
<a href="http://www.impresszio.hu/szabolcs/">http://www.impresszio.hu/szabolcs/</a>&nbsp;(framebufferOutput, framebufferWriter)<br />
<a href="http://forums.cgsociety.org/showthread.php?f=87&amp;t=209991&amp;page=9&amp;pp=15">http://forums.cgsociety.org/showthread.php?f=87&amp;t=209991&amp;page=9&amp;pp=15</a>&nbsp;(ctrl.buffers shader)<br />
<a href="http://www.box.net/shared/i6hd2271qk">http://www.box.net/shared/i6hd2271qk</a>&nbsp;(download ctrl shader)<br />
<a href="http://www.djx.com.au/blog/index.php">http://www.djx.com.au/blog/index.php</a><br />
<a href="http://jeffpatton.cgsociety.org/blog/">http://jeffpatton.cgsociety.org/blog/</a><br/><br/>tag : <a href="/tag/mentalray" rel="tag">mentalray</a>			 ]]> 
		</description>
		<category>MentalRay</category>
		<category>mentalray</category>

		<comments>http://mayan.egloos.com/3751452#comments</comments>
		<pubDate>Tue, 20 May 2008 17:03:45 GMT</pubDate>
		<dc:creator>mayan</dc:creator>
	</item>
	<item>
		<title><![CDATA[ Renderman Studio v1.0.1 설정 ]]> </title>
		<link>http://mayan.egloos.com/3679659</link>
		<guid>http://mayan.egloos.com/3679659</guid>
		<description>
			<![CDATA[ 
  <p>1. Slim의 workspace editor -&gt; project paths 에 slo 파일들이 있는 경로를 추가시킨다.<br>$RMSTREE/rmantree/lib/shaders<br><br>2. 시스템 환경변수 PATH에 %RMANTREE%/bin 을 추가한다.<br><br>3. %RMSTREE%/rmantree/lib/shaders/null.so 를 %RMANTREE%/lib/shaders 로 복사한다.<br><br>&nbsp;</p><br/><br/>tag : <a href="/tag/renderman" rel="tag">renderman</a>			 ]]> 
		</description>
		<category>Renderman</category>
		<category>renderman</category>

		<comments>http://mayan.egloos.com/3679659#comments</comments>
		<pubDate>Fri, 28 Mar 2008 09:02:30 GMT</pubDate>
		<dc:creator>mayan</dc:creator>
	</item>
	<item>
		<title><![CDATA[ Particle scale by texture ]]> </title>
		<link>http://mayan.egloos.com/3354477</link>
		<guid>http://mayan.egloos.com/3354477</guid>
		<description>
			<![CDATA[ 
  Point SOP의 Scale을 COP로 부터 가져온 후..<br>pic("../cop2net1/default_pic", $MAPU, $MAPV, D_CLUM)<br><br>Copy SOP의 Stamp에 $PSCALE을 지정.<br/><br/>tag : <a href="/tag/houdini" rel="tag">houdini</a>			 ]]> 
		</description>
		<category>Houdini</category>
		<category>houdini</category>

		<comments>http://mayan.egloos.com/3354477#comments</comments>
		<pubDate>Sat, 25 Aug 2007 00:22:56 GMT</pubDate>
		<dc:creator>mayan</dc:creator>
	</item>
	<item>
		<title><![CDATA[ Particle System 관련 링크 ]]> </title>
		<link>http://mayan.egloos.com/3353756</link>
		<guid>http://mayan.egloos.com/3353756</guid>
		<description>
			<![CDATA[ 
  <a href="http://wiki.cgsociety.org/index.php/3ds_Max/Particle_Flow">CG Society : Particle Flow Wiki</a><br />
<br />
<a href="http://forums.cgsociety.org/forumdisplay.php?f=206">CG Society : Particle Flow Forum</a><br />
<br />
<a href="http://www.orbaz.com/forum/index.php">Orbaz Particle Flow Tools Forum</a><br />
<br />
<a href="http://new.franticfilms.com/software/products/krakatoa/overview/">Frantic Films : Krakatoa</a><br />
<br />
<a href="http://www.allanmckay.com/tutorials.html">Allan Mckay Tutorials</a><br />
<br />
<a href="http://www.3dplanet.de/cgfluids/">CGFluids Community</a><br />
<br />
<a href="http://www.odforce.net/">Od[force] Houdini Forum</a><br />
			 ]]> 
		</description>
		<category>CG/VFX General</category>

		<comments>http://mayan.egloos.com/3353756#comments</comments>
		<pubDate>Fri, 24 Aug 2007 12:10:40 GMT</pubDate>
		<dc:creator>mayan</dc:creator>
	</item>
	<item>
		<title><![CDATA[ sourceimage 경로 일괄 변경하기 ]]> </title>
		<link>http://mayan.egloos.com/3171427</link>
		<guid>http://mayan.egloos.com/3171427</guid>
		<description>
			<![CDATA[ 
  file texture 노드를 선택한 상태에서 실행.<br />
<br />
<pre class="coding">global proc changeSrcImgPath()<br />
{<br />
&nbsp; string $fileNodes[] = `ls -sl -type file`;<br />
&nbsp; string $oldPath = "";<br />
&nbsp; string $newPath = "";<br />
&nbsp; string $fileBuffer[];<br />
&nbsp; for ($fileNode in $fileNodes)<br />
&nbsp; {<br />
&nbsp;&nbsp; $fileTxtAttr = $fileNode + ".fileTextureName";<br />
&nbsp;&nbsp; $oldPath = `getAttr $fileTxtAttr`;<br />
&nbsp;&nbsp; tokenize ($oldPath, "/", $fileBuffer);<br />
&nbsp;&nbsp; $img = $fileBuffer[(size($fileBuffer)-1)];<br />
&nbsp;&nbsp; $newPath = "/somewhere/" + $img ;<br />
&nbsp;&nbsp; setAttr -type "string" $fileTxtAttr $newPath $fileNode;<br />
&nbsp; }<br />
}<br />
changeSrcImgPath;</pre>			 ]]> 
		</description>
		<category>Maya</category>

		<comments>http://mayan.egloos.com/3171427#comments</comments>
		<pubDate>Mon, 14 May 2007 07:14:59 GMT</pubDate>
		<dc:creator>mayan</dc:creator>
	</item>
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