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	<title>ChangeDuck</title>
	<link>http://funcoder.egloos.com</link>
	<description>Programer</description>
	<language>ko</language>
	<pubDate>Tue, 27 Oct 2009 02:01:06 GMT</pubDate>
	<generator>Egloos</generator>
	<image>
		<title>ChangeDuck</title>
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		<link>http://funcoder.egloos.com</link>
		<width>80</width>
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		<description>Programer</description>
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  	<item>
		<title><![CDATA[ OpenGL 라이브러리 정리 잘된곳 ]]> </title>
		<link>http://funcoder.egloos.com/4565888</link>
		<guid>http://funcoder.egloos.com/4565888</guid>
		<description>
			<![CDATA[ 
  <a href="http://funnystage.egloos.com/1355583">http://funnystage.egloos.com/1355583</a>			 ]]> 
		</description>

		<comments>http://funcoder.egloos.com/4565888#comments</comments>
		<pubDate>Tue, 27 Oct 2009 02:01:06 GMT</pubDate>
		<dc:creator>ChangeDuck</dc:creator>
	</item>
	<item>
		<title><![CDATA[ 3D max  X exporter download site ]]> </title>
		<link>http://funcoder.egloos.com/4501349</link>
		<guid>http://funcoder.egloos.com/4501349</guid>
		<description>
			<![CDATA[ 
  <p>3D MAX 로 *.x (xfile) 만드는 방법&nbsp; 만들기 변환 </p><p>&nbsp;</p><p>&nbsp;</p><table style="TABLE-LAYOUT: fixed" cellspacing="0" cellpadding="0" width="100%" border="0"><colgroup><col width="100%"></col><tbody><tr><td class="list_han" valign="top"><p>컴퓨터정보공학부 4학년 "3D게임프로그래밍실습"에 필요한 <a href="http://www.maxplugins.de/max9_32.php" target="_blank">3D MAX 9.0 혹은 3D MAX 2008의 Plugin들을 다운로드 받을 수 있는 사이트</a>입니다.<br><br>직접 다운로드 하기 위한 사이트 하나 : Panda Soft<br><a href="http://www.andytather.co.uk/Panda/directxmax_downloads.aspx" target="_blank">http://www.andytather.co.uk/Panda/directxmax_downloads.aspx</a><br><br>그리고 첨부한 파일은 3D MAX 9.0 혹은 3D MAX 2008의 MAX 파일을 X 파일(DirectX 파일)로 변환하기 위해 필요한 Plugin 입니다. 물론 3D MAX 9.0 혹은 3D MAX 2008의 Plugin 들을 다운로드 받을 수 있는 사이트에 있는 프로그램이며, 학생들이 바로 다운 받아서 사용할 수 있도록 하기 위해 첨부합니다.<br><br>설치방법은<br>1. 첨부된 파일을 다운로드하여 압축을 푼다.<br>2. 첨부된 파일들 중 Xporter_120.zip의 경우 MAX9-2008-32 폴더에 있는 Xporter.dle 파일을&nbsp;&nbsp;복사(Ctrl + C)하고, <br>&nbsp;&nbsp;&nbsp;&nbsp;첨부된 파일들 중 PandaDirectXMaxExporter.zip의 경우 PandaDirectXMaxExporter_x86.dle 파일을 복사(Ctrl + C)하여<br>&nbsp;&nbsp; C:\Program Files\Autodesk\3DSMAX9\Plugin 혹은<br>&nbsp;&nbsp; C:\Program Files\Autodesk\3DS MAX 2008\Plugins 폴더에<br>&nbsp;&nbsp; 붙여넣기(Ctrl+V) 한다.<br>3. 3D MAX 9.0 혹은 3D MAX 2008을 실행한다.<br><br>사용방법은<br>1. 메뉴 File-Export에서 X-File을 선택하면 됩니다.<br><br>오늘 하루도 즐거운 시간 보내시기 바랍니다...<br><br>담당 교수</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>//====================================================</p><p>&nbsp;</p><p>네, 다이렉트X나 OpenGL을 이용하셔야겠네요^^;<br><br>약간 검색을 해보니, 다이렉트X를 사용하시는 분이 계시네요~<br>(데브피아)<br><br>다이렉트x SDK를 설치하시면, 해당 설치 폴더의 \bin\DXUtils\XFiles<br>폴더에 conv3ds.exe파일이 있다고 하는데요,<br>3dmax에서 3ds파일로 export한 다음에 이 파일로 xfile로 변환하면 된다고 합니다.<br><br>xfile을 다이렉트x에서 불러와서 이용하는 것은<br>DXSDK의 SkinnedMesh라는 샘플 예제를 참고하시면 된다고 하네요..<br><br>3dconv.exe를 사용하는 방법 말고도,<br>panda exporter라는 것도 있다고 합니다.(xfile exporter)<br>http://www.andytather.co.uk/Panda/directxmax_downloads.aspx<br>이곳에서 받으면 된다고 하네요^^<br><strong style="PADDING-RIGHT: 7px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; PADDING-TOP: 0px">[출처]</strong> <a href="http://cafe.naver.com/pplus/2787" target="_blank">질문이요~ (윈도우 프로그래밍 플러스)</a> <span style="PADDING-RIGHT: 7px; PADDING-LEFT: 5px; PADDING-BOTTOM: 0px; PADDING-TOP: 0px">|</span><strong style="PADDING-RIGHT: 7px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; PADDING-TOP: 0px">작성자</strong> <a href="http://cafe.naver.com/pplus.cafe?iframe_url=/CafeMemberNetworkView.nhn%3Fm=view%26memberid=guntn" target="_blank">우스 <div class="autosourcing-stub"><p style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-SIZE: 12px; PADDING-BOTTOM: 0px; MARGIN: 20px 0px 30px; PADDING-TOP: 0px; FONT-FAMILY: dotum"><strong style="PADDING-RIGHT: 7px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; PADDING-TOP: 0px">[출처]</strong> <a href="http://cafe.naver.com/themaxkor/1049" target="_blank">★★★3D MAX 로 *.x (xfile) 만드는 방법 만들기 변환★★★ (♡♡♡★Drangon★♡♡♡ 리눅스)</a><span style="COLOR: #333333"><span style="PADDING-RIGHT: 7px; PADDING-LEFT: 5px; PADDING-BOTTOM: 0px; PADDING-TOP: 0px">|</span><strong style="PADDING-RIGHT: 7px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; PADDING-TOP: 0px">작성자</strong> </span><a href="http://cafe.naver.com/themaxkor.cafe?iframe_url=/CafeMemberNetworkView.nhn%3Fm=view%26memberid=themaxkor" target="_blank">themaxkor</a></p></div></a><p></p></td></tr></tbody></table><br/><br/>tag : <a href="/tag/max" rel="tag">max</a>,&nbsp;<a href="/tag/3d" rel="tag">3d</a>,&nbsp;<a href="/tag/xfile" rel="tag">xfile</a>			 ]]> 
		</description>
		<category>3D Programing</category>
		<category>max</category>
		<category>3d</category>
		<category>xfile</category>

		<comments>http://funcoder.egloos.com/4501349#comments</comments>
		<pubDate>Thu, 27 Aug 2009 02:20:17 GMT</pubDate>
		<dc:creator>ChangeDuck</dc:creator>
	</item>
	<item>
		<title><![CDATA[ [자바텀] 자바 프로그램(Class) 분석기 ]]> </title>
		<link>http://funcoder.egloos.com/4455449</link>
		<guid>http://funcoder.egloos.com/4455449</guid>
		<description>
			<![CDATA[ 
  <div style="text-align:center"><img class="image_mid" border="0" onmouseover="this.style.cursor='pointer'" alt="" src="http://pds13.egloos.com/pds/200907/22/34/b0082534_4a66cb60536ca.jpg" width="500" height="429.022082019" onclick="Control.Modal.openDialog(this, event, 'http://pds13.egloos.com/pds/200907/22/34/b0082534_4a66cb60536ca.jpg');" /></div><div style="text-align:center"><img class="image_mid" border="0" onmouseover="this.style.cursor='pointer'" alt="" src="http://pds15.egloos.com/pds/200907/22/34/b0082534_4a66cb7313f82.jpg" width="500" height="507.56302521" onclick="Control.Modal.openDialog(this, event, 'http://pds15.egloos.com/pds/200907/22/34/b0082534_4a66cb7313f82.jpg');" /></div><div style="text-align:center"><img class="image_mid" border="0" onmouseover="this.style.cursor='pointer'" alt="" src="http://pds15.egloos.com/pds/200907/22/34/b0082534_4a66cb82c2c33.jpg" width="500" height="359.315589354" onclick="Control.Modal.openDialog(this, event, 'http://pds15.egloos.com/pds/200907/22/34/b0082534_4a66cb82c2c33.jpg');" /></div><div style="text-align: center;"><br />
</div><div style="text-align: left;">스크린샷을 보면 알수 있듯이</div><div style="text-align: left;">이미 만들어진, 즉 소스파일이 아닌 *.class라는 바이트 코드를 Parser로 분석하여</div><div style="text-align: left;">그 구조를 GUI로 분석해주는 자바텀 프로젝트이다.</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">레드가 main이 있는 클래스이며, 비교적 UML에 준하여 제작하고자하였다.</div><div style="text-align: left;">물론 부족한점이 좋지만, 학부 2학년, 반쪽 3학년이 만든 텀치고는 그럭저럭 볼만하지 않은가?</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">당시(2008년 2학기) 자바 메신저와 2d 자바게임에 비해서 교수님의&nbsp;호평(?)과 학점을 보장받았다.</div><div style="text-align: left;">코딩 스킬보다는 아이템적인 면에서 호평은 받은거 같지만.</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">어찌되었든 텀 팀원이 전군이 삼성 SSM에 이걸로 응시해서 SSM에 합격했지만~</div><div style="text-align: left;">그리 좋은 소리는 듣지 못했던~</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">클래스 정렬 기능, 레이어 분석&nbsp;기능, 이너클래스 처리, 각 분석도의 실효성 등등으로</div><div style="text-align: left;">지적 받았던~</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">바이트 코드를 분석하는 많은 &nbsp;관련&nbsp;org 사이트 참조하시면 되지만.</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">혹시 우연히 이 블로그를 지나가다 보시고, 필요하신분은 메일 남겨주시면~~~</div><div style="text-align: left;"><br />
</div><div style="text-align: left;"><br />
</div><div style="text-align: left;"><br />
</div><div style="text-align: left;"><br />
</div><div style="text-align: left;"><br />
</div><br/><br/>tag : <a href="/tag/자바" rel="tag">자바</a>,&nbsp;<a href="/tag/자바텀" rel="tag">자바텀</a>,&nbsp;<a href="/tag/class" rel="tag">class</a>,&nbsp;<a href="/tag/class분석기" rel="tag">class분석기</a>			 ]]> 
		</description>
		<category>Term Projects</category>
		<category>자바</category>
		<category>자바텀</category>
		<category>class</category>
		<category>class분석기</category>

		<comments>http://funcoder.egloos.com/4455449#comments</comments>
		<pubDate>Wed, 22 Jul 2009 08:57:49 GMT</pubDate>
		<dc:creator>ChangeDuck</dc:creator>
	</item>
	<item>
		<title><![CDATA[ [저작권법] 이 놈의 저작권 법 시행~ ]]> </title>
		<link>http://funcoder.egloos.com/4454693</link>
		<guid>http://funcoder.egloos.com/4454693</guid>
		<description>
			<![CDATA[ 
  &nbsp;&nbsp;<div>&nbsp;&nbsp; "악법도 법이다." &nbsp;라고 하지만, 이건 정말 아닌것 같다.</div><div>&nbsp;&nbsp; "현 시점에서 다들 예전과 달라지는 건 없어요. " &nbsp;"오해하지 마세요."</div><div><br />
</div><div>&nbsp;&nbsp; &nbsp;그럼 예전과 다를것 없는 법을 왜 개정하는거야!!!!</div><div>&nbsp;&nbsp; &nbsp;이것저것 다 떠나서.</div><div>&nbsp;&nbsp; &nbsp;에잇 모르겠다.</div><div><br />
</div><div>&nbsp;&nbsp; &nbsp;패러디나 리뷰같은 모든 글이 결국 저작권법에 걸린다는것 아니가.</div><div>&nbsp;&nbsp; &nbsp;나는 상업적 목적을 가지고 있지않은 2차/3차 게시물들이 결국 문화의 원동력이며 미래라고</div><div>&nbsp;&nbsp; &nbsp;생각하는데, 작은 상업적 이익을 큰것, 소탐대실이 아닐 수 없다.</div><div><br />
</div><div>&nbsp;&nbsp; &nbsp;음원같은 경우는 기존의 수준이면 시장정리된것 같고</div><div>&nbsp;&nbsp; &nbsp;영화쪽도 심하다고 하지만, 최고 천만정도의 관객을 동원하는 그 에너지도</div><div>&nbsp;&nbsp; &nbsp;부정적인 면 있더라하더라도, 인터넷문화가 많은 영향을 주었을텐데......</div><div><br />
</div><div>&nbsp;&nbsp; &nbsp;쩝...............................................</div><div><br />
</div><div>&nbsp;&nbsp; &nbsp;불만은 단 하나 이건 소탐대실이다!!!!!!</div><div><br />
</div><div><br />
</div><div>&nbsp;&nbsp; &nbsp;</div><div><br />
</div><div><br />
</div><div>&nbsp;&nbsp;</div><div><br />
</div><div>&nbsp;</div><div><div><br />
</div><div><br />
</div></div><br/><br/>tag : <a href="/tag/저작권법" rel="tag">저작권법</a>			 ]]> 
		</description>
		<category>좋은생각/나쁜생각</category>
		<category>저작권법</category>

		<comments>http://funcoder.egloos.com/4454693#comments</comments>
		<pubDate>Tue, 21 Jul 2009 15:40:29 GMT</pubDate>
		<dc:creator>ChangeDuck</dc:creator>
	</item>
	<item>
		<title><![CDATA[ 가수: 제이슨 므라즈 ]]> </title>
		<link>http://funcoder.egloos.com/4446254</link>
		<guid>http://funcoder.egloos.com/4446254</guid>
		<description>
			<![CDATA[ 
  <div><br />
</div><div><span class="Apple-style-span" style="line-height: normal; "><dd class="name" style="margin-top: 0px; margin-right: 0px; margin-bottom: 7px; margin-left: 1px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); "><a onclick="return goOtherCR(this, 'u='+urlencode(this.href)+'&amp;a=txc_pp1.name&amp;r=1&amp;i='+txinfo_id)" href="http://people.search.naver.com/search.naver?sm=tab_txc&amp;where=people&amp;ie=utf8&amp;query=%EC%A0%9C%EC%9D%B4%EC%8A%A8%20%EB%AF%80%EB%9D%BC%EC%A6%88&amp;os=192873" target="_blank" style="color: rgb(0, 0, 204); text-decoration: underline; "><strong style="font: normal normal bold 14px/normal 돋움, Dotum, AppleGothic, sans-serif; ">제이슨 므라즈</strong>(Jason Thomas Mraz)</a>&nbsp;<span style="margin-left: 6px; color: rgb(119, 119, 119); font-size: 12px; ">가수</span></dd><dt style="margin-top: 0px; margin-right: 9px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; clear: both; float: left; line-height: 19px; color: rgb(132, 132, 132); font-size: 12px; ">출생</dt><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">1977년 6월 23일 (미국)</dd><dt style="margin-top: 0px; margin-right: 9px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; clear: both; float: left; line-height: 19px; color: rgb(132, 132, 132); font-size: 12px; ">신체</dt><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">175cm</dd><dt style="margin-top: 0px; margin-right: 9px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; clear: both; float: left; line-height: 19px; color: rgb(132, 132, 132); font-size: 12px; ">학력</dt><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); "><a onclick="return goOtherCR(this, 'u='+urlencode(this.href)+'&amp;a=txc_pp1.school&amp;r=1&amp;i='+txinfo_id)" href="http://search.naver.com/search.naver?where=nexearch&amp;sm=tab_txc&amp;ie=utf8&amp;query=%EB%A6%AC%EB%8D%B0%EC%9D%B4%EB%B9%84%EC%8A%A4%EA%B3%A0%EB%93%B1%ED%95%99%EA%B5%90" style="color: rgb(0, 0, 204); text-decoration: none; ">리데이비스고등학교</a></dd><dt style="margin-top: 0px; margin-right: 9px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; clear: both; float: left; line-height: 19px; color: rgb(132, 132, 132); font-size: 12px; ">데뷔</dt><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">1999년 1집 앨범 [A Jason Mraz Demostration]</dd><dt style="margin-top: 0px; margin-right: 9px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; clear: both; float: left; line-height: 19px; color: rgb(132, 132, 132); font-size: 12px; ">수상</dt><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">2003년 샌디에이고 뮤직 어워드 올해의 노래상&nbsp;<br />
2003년 샌디에이고 뮤직 어워드 올해의 아티스트상&nbsp;<br />
2002년 샌디에이고 뮤직 어워드 베스트 어쿠스틱상</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); "><br />
</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">&nbsp;역시 Lucky 곡은 정말..</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">&nbsp;저작권관련 법때문에.. 샘플링을 못하겠군 ㅡㅡ&nbsp;</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">&nbsp;자유로운 영혼~</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); "><br />
</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); "><br />
</dd></span></div><br/><br/>tag : <a href="/tag/제이슨므라즈" rel="tag">제이슨므라즈</a>			 ]]> 
		</description>
		<category>세상의모든음악</category>
		<category>제이슨므라즈</category>

		<comments>http://funcoder.egloos.com/4446254#comments</comments>
		<pubDate>Wed, 15 Jul 2009 13:47:08 GMT</pubDate>
		<dc:creator>ChangeDuck</dc:creator>
	</item>
	<item>
		<title><![CDATA[ 가수: 잭 존슨(Jack Johnson) ]]> </title>
		<link>http://funcoder.egloos.com/4446250</link>
		<guid>http://funcoder.egloos.com/4446250</guid>
		<description>
			<![CDATA[ 
  <div style="text-align: center;"><br />
</div><div style="text-align: center;"><br />
</div><div><span class="Apple-style-span" style="line-height: normal; "><dd class="name" style="margin-top: 0px; margin-right: 0px; margin-bottom: 7px; margin-left: 1px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); "><font class="Apple-style-span" face="돋움" size="4"><span class="Apple-style-span" style="font-size: 14px; line-height: normal;"><b><br />
</b></span></font></dd><dd class="name" style="margin-top: 0px; margin-right: 0px; margin-bottom: 7px; margin-left: 1px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); "><strong style="font: normal normal bold 14px/normal 돋움, Dotum, AppleGothic, sans-serif; "><a onclick="return goOtherCR(this, 'u='+urlencode(this.href)+'&amp;a=txc_pp1.name&amp;r=1&amp;i='+txinfo_id)" href="http://people.search.naver.com/search.naver?sm=tab_txc&amp;where=people&amp;ie=utf8&amp;query=%EC%9E%AD%20%EC%A1%B4%EC%8A%A8&amp;os=183349" target="_blank" style="color: rgb(0, 0, 204); text-decoration: underline; ">잭 존슨</a></strong><a onclick="return goOtherCR(this, 'u='+urlencode(this.href)+'&amp;a=txc_pp1.name&amp;r=1&amp;i='+txinfo_id)" href="http://people.search.naver.com/search.naver?sm=tab_txc&amp;where=people&amp;ie=utf8&amp;query=%EC%9E%AD%20%EC%A1%B4%EC%8A%A8&amp;os=183349" target="_blank" style="color: rgb(0, 0, 204); text-decoration: underline; ">(Jack Johnson)</a></dd><dt style="margin-top: 0px; margin-right: 9px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; clear: both; float: left; line-height: 19px; color: rgb(132, 132, 132); font-size: 12px; ">출생</dt><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">1975년 5월 18일 (미국)</dd><dt style="margin-top: 0px; margin-right: 9px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; clear: both; float: left; line-height: 19px; color: rgb(132, 132, 132); font-size: 12px; ">학력</dt><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); "><a onclick="return goOtherCR(this, 'u='+urlencode(this.href)+'&amp;a=txc_pp1.school&amp;r=1&amp;i='+txinfo_id)" href="http://search.naver.com/search.naver?where=nexearch&amp;sm=tab_txc&amp;ie=utf8&amp;query=%EC%BA%98%EB%A6%AC%ED%8F%AC%EB%8B%88%EC%95%84%EB%8C%80%ED%95%99%EA%B5%90%EC%83%8C%ED%83%80%EB%B0%94%EB%B2%84%EB%9D%BC%EA%B5%90" style="color: rgb(0, 0, 204); text-decoration: none; ">캘리포니아대학교샌타바버라교</a>&nbsp;영화 학사</dd><dt style="margin-top: 0px; margin-right: 9px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; clear: both; float: left; line-height: 19px; color: rgb(132, 132, 132); font-size: 12px; ">데뷔</dt><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">2001년 [Brushfire Fairytales]</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); "><br />
</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">감미로운 목소리!!! 최고다. 진짜~</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); "><br />
</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">Better Together&nbsp;</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); ">블로그에 오는 사람모든에 들려주고 싶지만...-_-</dd><dd style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; overflow-x: hidden; overflow-y: hidden; clear: none; line-height: 19px; color: rgb(0, 0, 0); "><br />
</dd></span></div>			 ]]> 
		</description>
		<category>세상의모든음악</category>

		<comments>http://funcoder.egloos.com/4446250#comments</comments>
		<pubDate>Wed, 15 Jul 2009 13:42:59 GMT</pubDate>
		<dc:creator>ChangeDuck</dc:creator>
	</item>
	<item>
		<title><![CDATA[ F file descriptor 와 Window Handle ]]> </title>
		<link>http://funcoder.egloos.com/4446229</link>
		<guid>http://funcoder.egloos.com/4446229</guid>
		<description>
			<![CDATA[ 
  <div><br />
</div><div><span class="Apple-style-span" style="font-size: large;"><br />
</span></div><div><span class="Apple-style-span" style="font-size: large;">&nbsp;+file descriptor (파일 서술자)</span></div><div><br />
</div><div>&nbsp;*Unix의 파일 서술자와 Windows의 핸들 (hWnd)은 유사한 개념이다.</div><div><br />
</div><div><br />
</div><div>&nbsp;커널은 열린 파일들을 file descriptor 라는 값을 통해서 참조한다.</div><div><br />
</div><div>&nbsp;파일서술자는 음이 아닌 정수이다.&nbsp;</div><div><br />
</div><div>&nbsp;프로세스가 기존의 파일을열거나 새 파일을 생성하면</div><div>&nbsp;커널은 그에 해당하는 파일서술자(file descriptor)를 프로세스에 돌려준다.</div><div><br />
</div><div>&nbsp;특정한 파일을 읽거나 쓸 때에는 그 파일 대해 open이나 creat가 돌려준 파일서술자를</div><div>&nbsp;read나 write 인수로 제공함으로 해당 파일을 지정한다.</div><div><br />
</div><div>&nbsp;관례상 Unix System 셸들은 파일 서술자 0을 표준입력, 1을 출력, 2을 표준 오류와 연관시킴</div><div>&nbsp;&nbsp;</div><div>&nbsp;0,1,2 수는 unistd.h애 STDOUT_FILENO, STDIN_FILENO, STDERR_FILENO으로 지정됨</div><div><br />
</div><div>&nbsp;+윈도우즈 hWnd 이란?</div><div><br />
</div><div>&nbsp;네이버 지식인에 ID라고 적어놓았다.</div><div>&nbsp;음 Process id를 말하는것인가? Parent Process 와 child Process</div><div>&nbsp;사실 윈도우에는 관심없어서 ㅡㅡ;</div><div><br />
</div><div>&nbsp;Wiki로 이 관계로 언급하자면</div><div>&nbsp;</div><div>&nbsp;<b>In computer programming, a file descriptor is an abstract key for accessing a file.</b></div><div><b>&nbsp;The term is generally used in POSIX operating systems. In Microsoft Windows terminology and&nbsp;</b></div><div><b>&nbsp;in the context of the C standard I/O library, "file handle" is preferred, though the latter case is&nbsp;</b></div><div><b>&nbsp;technically a different object (see below).</b></div><div><br />
</div><br/><br/>tag : <a href="/tag/Handle" rel="tag">Handle</a>,&nbsp;<a href="/tag/hwnd" rel="tag">hwnd</a>,&nbsp;<a href="/tag/파일디스크립터" rel="tag">파일디스크립터</a>,&nbsp;<a href="/tag/filedecriptor" rel="tag">filedecriptor</a>,&nbsp;<a href="/tag/linux" rel="tag">linux</a>			 ]]> 
		</description>
		<category>개념 A - F</category>
		<category>Handle</category>
		<category>hwnd</category>
		<category>파일디스크립터</category>
		<category>filedecriptor</category>
		<category>linux</category>

		<comments>http://funcoder.egloos.com/4446229#comments</comments>
		<pubDate>Wed, 15 Jul 2009 13:29:36 GMT</pubDate>
		<dc:creator>ChangeDuck</dc:creator>
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	<item>
		<title><![CDATA[ Setep2 OpenGL 포인트 세개찍기와 화면좌표와 클리핑영역 (초보의 실수) ]]> </title>
		<link>http://funcoder.egloos.com/4327898</link>
		<guid>http://funcoder.egloos.com/4327898</guid>
		<description>
			<![CDATA[ 
  <p><br><em>#include&lt;GL/glut.h&gt;<br>#include&lt;GL/glu.h&gt;<br>#include&lt;GL/gl.h&gt;</em></p><p><em>void RenderScreen()<br>{<br>&nbsp;//glClear(GL_COLOR_BUFFER_BIT);<br>&nbsp;glClear(GL_COLOR_BUFFER_BIT);&nbsp; <br>&nbsp;glColor3f(2.0f, 10.0f, 30.0f);<br>&nbsp;&nbsp;&nbsp; <br>&nbsp;glPointSize(10.0f);<br>&nbsp;<br>&nbsp;glBegin(GL_POINTS);<br>&nbsp;glVertex3f(0.0f, 0.0f, 0.0f);<br>&nbsp;glVertex3f(0.5f, 0.5f, 1.0f);<br>&nbsp;glVertex3f(10.0f, 10.0f, 10.0f);&nbsp; //이게문제 </em></p><p><em>&nbsp;glEnd();<br>&nbsp;<br>&nbsp;<br>&nbsp;// glFlush( ); // 버퍼에 있는 명령어를 프로세서에 전달하라는 강제 명령어<br>&nbsp;glutSwapBuffers();&nbsp; //InitDisPlayMode GLUT_DOUBLE일때 이걸로 명령전달해야함</em></p><p><br><em>}<br><br></em><strong>&nbsp;g화면에 포인트 3개찍어 볼려고 x: 10.0f y: 10.0f, z:10.0f를 찍을려구 쌩쇼를 했다.<br>&nbsp;그러나 내가 원하는 포인트는 찍혀 지지 않았다.<br><br>&nbsp;그건 찍히지 않은것이 아니라 저 멀리 찍혀져 있었다.<br><br>&nbsp;일단 이 부분에서 OpengGL의 상대좌표와 클리핑영역이 나타나고 평행투영과 원근투영의<br>&nbsp;개념이 엮어져 보이지만 결론적으로 말하면.<br><br>&nbsp;일단 OpengGl&nbsp;디폴트 영역은 별도의 영역이 없으면 보여지는 화면이&nbsp;+1.0f&nbsp; -1.0f로&nbsp;x,y,z가 설정되어 있다.<br><br>&nbsp;요컨대 디폴트 설정값에&nbsp;점을 수십개 찍고 싶다면&nbsp;&nbsp;+1.0f ~ -1.0f 사이에서 찍어야 된다.<br>&nbsp;그러니 내가 10.0f에 찍을려구했던 포인트는 화면 밖에서 찍혀져 있던것이다.<br><br>&nbsp;이것을 화면 안으로 모을려면 클리핑 영역안으로 모아야 화는데.<br>&nbsp;디폴트 설정값을 바꾸어야 한다.<br><br>&nbsp;기본 코드는<br>&nbsp;<br>&nbsp;&nbsp; &nbsp;glMatrixMode(GL_PROJECTION);<br>&nbsp;&nbsp;&nbsp; glLoadIdentity();</strong></p><p><strong>&nbsp;<br>&nbsp;&nbsp;&nbsp; // left, right, bottom, top, near, far&nbsp;이게 클리핑영역을 지정하는 함수다.&nbsp;<br>&nbsp;&nbsp;&nbsp;&nbsp; glOrtho (-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange);&nbsp;<br><br>&nbsp; 굳이 렌더함수가 아닌 resize 관련 콜백에 선언해도 된다.<br><br>&nbsp; 이것을 이용해 각범위를 설정하면 그&nbsp; 설정 범위 안에서 마음대로 찍을수 있다.<br>&nbsp; 즉 이걸 윈도우 크기와 뷰포트와 일치시킨다면 절대좌표처럼 사용할수 있다.<br><br><br></strong></p>			 ]]> 
		</description>
		<category>OpenGL</category>

		<comments>http://funcoder.egloos.com/4327898#comments</comments>
		<pubDate>Mon, 27 Apr 2009 12:59:17 GMT</pubDate>
		<dc:creator>ChangeDuck</dc:creator>
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	<item>
		<title><![CDATA[ Openg Obect Render / Drawing (두개 객체 그리기와 이동)  day_1 ]]> </title>
		<link>http://funcoder.egloos.com/4327447</link>
		<guid>http://funcoder.egloos.com/4327447</guid>
		<description>
			<![CDATA[ 
  <p>아래 소스 참조<br><br><span style="FONT-SIZE: 100%"><strong>1. Point와 Sphere를 같이 그리려구 했다. 그러나 같이 그려지지 않았다.<br>&nbsp; 허나 놀라운 사실은 다시 그리니까 가능했다. ㅡ_ㅡ <br><br>2.이동할때 반드시 <br>&nbsp; gl_MatrixMode( GL_MODELVIEW); <br>&nbsp; glPushMatrix();<br>&nbsp; glLoadIdentity();<br>&nbsp;&nbsp;glPopMatrix();<br>&nbsp; glLoadIdentity();<br>&nbsp;이 셋트로 필요하다.&nbsp; 굳이 스택을 사용하지 않고도 LoadIdentuty()만으로도<br>&nbsp;행렬을 초기화시켜 개별이동이 가능하지만 비추<br><br>&nbsp;3.상대좌표를 절대 좌표식으로 사용하기 위해서는 결국 뷰포트나, 전체크기로<br>&nbsp;나누기 이 문제는 한번더 알아볼 필요가 있다.</strong></span><br><br><em>#include &lt;GL/glut.h&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>#include &lt;GL/gl.h&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>#include &lt;GL/glu.h&gt;&nbsp;<br>#include &lt;stdlib.h&gt;</em></p><p><br><em>static float movex = 1.0f;&nbsp;&nbsp; //이동용 변수 </em></p><p><em>void MyDisplay( ){&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp; glClear(GL_COLOR_BUFFER_BIT); &nbsp;<br>&nbsp;&nbsp;&nbsp; glViewport(0,0,800,800);<br>&nbsp;glColor3f(0.5,0.0,0.5);</em></p><p><em>&nbsp;glMatrixMode(GL_MODELVIEW);</em></p><p><em>&nbsp;glPushMatrix();<br>&nbsp;glLoadIdentity();</em></p><p><em>&nbsp;//gluLookAt(0.0,&nbsp; 0.0, 0.0,0.0,0.0,-1.0,1.0,1.0,0.0);<br>&nbsp;glTranslatef(movex / 800,0.0f,0.0f);<br>&nbsp;glutWireSphere(0.2,15,15);<br>&nbsp;<br>&nbsp;&nbsp;glPopMatrix();<br>&nbsp;&nbsp;glLoadIdentity();</em></p><p><em>&nbsp;glColor3f(0.5,23.0,1.0);<br>&nbsp;//glViewport(300,300,600,600);<br>&nbsp;glutWireSphere(0.1,15,15);&nbsp;&nbsp;<br><br>&nbsp;glLoadIdentity();</em></p><p><em>&nbsp;glTranslatef((movex + 10.0f)/ 800,0.0f,0.0f);&nbsp;&nbsp; // 800 화면크기를 나누어&nbsp;절대좌표식으로 사용<br>&nbsp;glPointSize(5.0f);<br>&nbsp;glBegin(GL_POINTS);<br>&nbsp;glVertex2f(0.2, -0.3);<br>&nbsp;&nbsp;&nbsp; glEnd();<br>&nbsp;&nbsp;&nbsp; glFlush( ); // 버퍼에 있는 명령어를 프로세서에 전달하라는 강제 명령어</em></p><p><em>}<br>void Init()<br>{<br>&nbsp;glMatrixMode(GL_PROJECTION);<br>&nbsp;glLoadIdentity();<br>&nbsp;glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);<br>&nbsp;glMatrixMode(GL_MODELVIEW);<br>&nbsp;glLoadIdentity();</em></p><p><em>}<br>void MyKeyboard(unsigned char KeyPressed, int X, int Y){&nbsp;<br>&nbsp;&nbsp;&nbsp; switch (KeyPressed){<br>&nbsp;&nbsp;case 'A':<br>&nbsp;&nbsp;&nbsp;movex = movex + 5;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // A키를 눌러 좌표이동을 위해 추가했다.<br>&nbsp;&nbsp;&nbsp;break;<br>&nbsp;&nbsp;case 'a':<br>&nbsp;&nbsp;&nbsp;movex = movex + 5;<br>&nbsp;&nbsp;&nbsp;break;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; case 'Q':&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; exit(0); break;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; case 'q':<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; exit(0); break;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; case 27:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;//'esc' 키의 아스키 코드 값<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; exit(0); break;<br>&nbsp;}<br>&nbsp;glutPostRedisplay();<br>}</em></p><p><br><em>int main( ){<br>&nbsp;glutInitWindowSize(800,800);<br>&nbsp;glutInitDisplayMode(GLUT_RGBA);</em></p><p><em>&nbsp;&nbsp;&nbsp; glutCreateWindow("OpenGL Drawing Example"); <br>&nbsp;Init();<br>&nbsp;</em></p><p><em>&nbsp;&nbsp;&nbsp; glutDisplayFunc(MyDisplay); //MyDisplay함수-callback함수로 등록<br>&nbsp;glutKeyboardFunc(MyKeyboard);&nbsp;//callback 함수 등록&nbsp;<br>&nbsp;&nbsp;&nbsp; glutMainLoop( );&nbsp;//이벤트 loop를 ...<br>&nbsp;&nbsp;&nbsp; return 0; <br>}</em></p><br/><br/>tag : <a href="/tag/opengl" rel="tag">opengl</a>			 ]]> 
		</description>
		<category>OpenGL</category>
		<category>opengl</category>

		<comments>http://funcoder.egloos.com/4327447#comments</comments>
		<pubDate>Mon, 27 Apr 2009 08:00:13 GMT</pubDate>
		<dc:creator>ChangeDuck</dc:creator>
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	<item>
		<title><![CDATA[ vc2005 + DirectX SDK install 설치하기. ]]> </title>
		<link>http://funcoder.egloos.com/4222999</link>
		<guid>http://funcoder.egloos.com/4222999</guid>
		<description>
			<![CDATA[ 
  <br>1. DirectX SDK를 Download 한다.<br>&nbsp;받을 곳은&nbsp; =&gt; <a href="http://www.microsoft.com/DOWNLOADS/en/default.aspx">http://www.microsoft.com/DOWNLOADS/en/default.aspx</a><br><br>2.VC 2005 에서 install 하는데.<br><br>설치 경로를 확보한다.<br><br>(Installed Directory) May Be .....<br>&nbsp;a) C:\Program Files\Microsoft SDKs<br>&nbsp;b) c:\Program Files\Microsoft DirectX SDK (November 2008)<br><br>&nbsp;<span style="FONT-SIZE: 100%"><u>Remember&nbsp; Or Copy &amp; Paste</u></span><br><br><strong>Return&nbsp;...Vc 2005<br></strong><br><span style="FONT-SIZE: 130%">Tools&nbsp; -&gt; Option -&gt;Project and Solutions -&gt; VC++ Directories</span><br><br><div style="text-align:center"><img class="image_mid" border="0" onmouseover="this.style.cursor='pointer'" alt="" src="http://pds11.egloos.com/pds/200903/08/34/b0082534_49b3450ad26e4.jpg" width="500" height="255.714285714" onclick="Control.Modal.openDialog(this, event, 'http://pds11.egloos.com/pds/200903/08/34/b0082534_49b3450ad26e4.jpg');" /></div><br><span style="FONT-SIZE: 100%"><strong>&nbsp;&nbsp;Step1</strong></span><br>&nbsp;&nbsp; <strong>select:</strong>&nbsp;&nbsp; Show directories for(s): &nbsp;Executable files<br>&nbsp;&nbsp; <strong>Add:</strong><br>&nbsp;&nbsp;&nbsp;&nbsp; C:\Program Files\Microsoft DirectX SDK (November 2008)\Developer Runtime\x86<br>&nbsp;&nbsp;&nbsp;&nbsp; C:\Program Files\Microsoft SDKs\Windows\v6.0\Bin<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>&nbsp;<span style="FONT-SIZE: 100%"><strong>&nbsp;Step2</strong></span>&nbsp;<br>&nbsp;&nbsp;&nbsp;&nbsp;<strong>select:</strong>&nbsp;&nbsp; Show directories for(s):&nbsp;&nbsp;Include files<br>&nbsp; <strong>Add:</strong><br>&nbsp;&nbsp;&nbsp;&nbsp;C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib<br>&nbsp;&nbsp;&nbsp;&nbsp;C:\Program Files\Microsoft DirectX SDK (November 2008)\Lib\x86<br>&nbsp;&nbsp;&nbsp;&nbsp;C:\Program Files\Microsoft DirectX SDK (November 2008)\Include<br>&nbsp;&nbsp;&nbsp;&nbsp;C:\Program Files\Microsoft SDKs\Windows\v6.0A\Include<br><br>&nbsp; <span style="FONT-SIZE: 100%"><strong>Step3</strong></span><br>&nbsp;&nbsp; <strong>select:</strong>&nbsp;&nbsp; Show directories for(s):&nbsp;&nbsp;Library files<br>&nbsp; <strong>Add:</strong>&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;&nbsp;C:\Program Files\Microsoft DirectX SDK (November 2008)\Lib\x86<br><br><div id="result_box" dir="ltr" style="TEXT-ALIGN: left">x86 refers to the 32bit OS is WindowsXP. <br>(specify the folder will be for them)&nbsp;<br><br><strong><span style="FONT-SIZE: 130%"><em>And Then&nbsp;as above to create a new project<br></em></span></strong><br><span style="FONT-SIZE: 100%"><strong>Project -&gt; Properties -&gt; Configuration Properties -&gt; Linker -&gt; input</strong></span><br><br><div style="text-align:center"><img class="image_mid" border="0" onmouseover="this.style.cursor='pointer'" alt="" src="http://pds13.egloos.com/pds/200903/08/34/b0082534_49b348650f2f3.jpg" width="500" height="327.565632458" onclick="Control.Modal.openDialog(this, event, 'http://pds13.egloos.com/pds/200903/08/34/b0082534_49b348650f2f3.jpg');" /></div></div>&nbsp;<strong>Add:</strong><br>&nbsp;&nbsp; additional Dependencies: <span style="FONT-SIZE: 100%"><strong>d3d9.lib d3dx9.lib winmm.lib</strong></span><br><br>&nbsp;End!!!<br><br><strong>Now you can use!!!!!<br></strong><br><div id="result_box" dir="ltr" style="TEXT-ALIGN: left"><span style="FONT-SIZE: 100%"><strong>Compressed file is the initialization code of the basic DX9.<a href="http://pds13.egloos.com/pds/200903/08/34/DirictxInit2.rar">DirictxInit2.rar</a></strong></span></div><br/><br/>tag : <a href="/tag/vc2005" rel="tag">vc2005</a>,&nbsp;<a href="/tag/dirext" rel="tag">dirext</a>,&nbsp;<a href="/tag/sdk" rel="tag">sdk</a>,&nbsp;<a href="/tag/install" rel="tag">install</a>,&nbsp;<a href="/tag/다이렉트x" rel="tag">다이렉트x</a>,&nbsp;<a href="/tag/다이렉트설치" rel="tag">다이렉트설치</a>,&nbsp;<a href="/tag/설치하기" rel="tag">설치하기</a>,&nbsp;<a href="/tag/설치" rel="tag">설치</a>,&nbsp;<a href="/tag/사용하기" rel="tag">사용하기</a>,&nbsp;<a href="/tag/다이렉트엑스" rel="tag">다이렉트엑스</a>			 ]]> 
		</description>
		<category>3D Programing</category>
		<category>vc2005</category>
		<category>dirext</category>
		<category>sdk</category>
		<category>install</category>
		<category>다이렉트x</category>
		<category>다이렉트설치</category>
		<category>설치하기</category>
		<category>설치</category>
		<category>사용하기</category>
		<category>다이렉트엑스</category>

		<comments>http://funcoder.egloos.com/4222999#comments</comments>
		<pubDate>Sun, 08 Mar 2009 04:30:27 GMT</pubDate>
		<dc:creator>ChangeDuck</dc:creator>
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